Tuesday, March 30, 2010

Game Design

Game Design


Terrain and Environment

The Terrain varies according to the level the three mains types of terrain include a flat hard surface usually cement or asphalt which is the fastest to run on. A soft ground such as mud or Grass slow the player by 10% but make the player’s footsteps silent. The final Terrain is water which kills the player due to the strong under toe that pulls the player out to sea and drowns them.

The Environment will be pre-determined and the player will be unable to change it with the exception of Barricades and defenses

Player Movement

While the player is walking, he will be able to walk anywhere, only obstructed by enemies, structures and the edge of the map, represented by deep water, fire or rubble in most cases. The player will be able to walk through friendly units as if they were not there. If he is up on top of a wall, he will be able to walk along it, and drop off onto the ground. Player movement will use standard first person shooter controls using the WASD keys for movement and the mouse for looking around. The player will be able to sprint as long as his sprint bar isn’t empty.

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